$200

Unreal Engine x Houdini Water Tutorial - Complete Workflow Course By Mikkel Lassalle

I want this!

Unreal Engine x Houdini Water Tutorial - Complete Workflow Course By Mikkel Lassalle

$200

Launch Special: Get 50% Off for a Limited Time Only! Don’t Miss This Exclusive Opportunity to Master VFX! USE CODE: SAVE50

Unreal Engine X Houdini: Flip Fluid Simulation Made Easy By Mikkel Lassalle: From the creator of the Unreal Engine x Houdini Dragon Project.

Complex VFX Made Easy: A Shortcut For Beginners

With over 15 years of experience, I’ll guide you through the entire process of creating your own FLIP fluid productions—from start to finish—without skipping any steps. Dive into the waters of FLIP and master a bulletproof workflow for creating stunning, complex, large-scale water simulations.

This course offers a shortcut for beginners by providing template projects for simulation and rendering. This workflow can be adapted to any type of 3D model and fluid behavior. You’ll also get access to my personal simulation and render templates to jumpstart your journey in Houdini. From there, we’ll create a stunning environment in Unreal Engine from scratch and finish by compositing everything into two final polished shots, featured in the promotional video.


Purchase Now and Gain Access to:

  • Over 6 Hours of Course Video Material
  • Personal Simulation Template
  • Personal Render Template
  • Personal Ocean Template
  • High-Quality Animated Alembic Model with Textures
  • Assets (HDR, Sky, Textures, Fog, Birds)

What you see is exactly what you get

This course offers a shortcut for beginners to craft exceptional large-scale FLIP fluid scenes without spending countless hours learning one of the most intricate software tools out there. The two epic shots featured in the promotional video are the exact ones created in this course, allowing you to learn every step of the process behind bringing them to life and equipping you with the skills to realize any creative vision.

COURSE OVERVIEW:

  • Introduction And Overview 49s

Module 1: Flip Fluid Simulation Inside Houdini

  • Module 1 Chapter 1 Setting Up Collisions 5m48s
  • Module 1 Chapter 2 Setting Up Flip Tank And Simulation 5m21s
  • Module 1 Chapter 3 Tweaking Flip Custom Velocity 7m9s
  • Module 1 Chapter 4 Sim Flipbook Review 1m17s
  • Module 1 Chapter 5 Cache Out Final Flip Sim 9m38s
  • Module 1 Chapter 6 Whitewater Source 6m5s
  • Module 1 Chapter 7 Whitewater Solver First Flipbook 5m4s
  • Module 1 Chapter 8 Whitewater Solver Cache Out 6m27s
  • Module 1 Chapter 9 Meshing The Main Flip 11m10s

Module 2: Rendering and Camera Preparation

  • Module 2 Chapter 1 Setting Up Textures And Ocean Displacement 5m7s
  • Module 2 Chapter 2 Importing Simulation Cache 4m54s
  • Module 2 Chapter 3 Setting Up First Test Render 3m41s
  • Module 2 Chapter 4 Evaluating Test Render And AOVS 4m25s
  • Module 2 Chapter 5 Animating Camera 7m55s
  • Module 2 Chapter 6 Importing Cameras 2m42s
  • Module 2 Chapter 7 Setting Up Batch Beauty Render 6m9s
  • Module 2 Chapter 8 Setting Up Batch Beauty Render Whitewater 6m5s
  • Module 2 Chapter 9 Exporting Cameras For Unreal Engine 5m38s
  • Module 2 Chapter 10 Reviewing Renders Before Unreal Engine 2m14s

Module 3: Creation of Unreal Engine Environment & Rendering

  • Module 3 Chapter 1 Setting Up Fab And Unreal Project 3m50s
  • Module 3 Chapter 2 Setting Up Unreal Plugins 1m19s
  • Module 3 Chapter 3 Setting Up Unreal Level 3m14s
  • Module 3 Chapter 4 Setting Up Unreal Level Sequence 3m15s
  • Module 3 Chapter 5 Dressing Our Unreal Engine Environment 10m9s
  • Module 3 Chapter 6 Configuring Light And Final Tweaks 5m12s
  • Module 3 Chapter 7 Unreal Engine Render Settings 2m48s
  • Module 3 Chapter 8 Reviewing Unreal Engine Render 1m29s
  • Module 3 Chapter 9 Preparing Renders For The Second Cam 2m51s
  • Module 3 Chapter 10 Setting Up Second Unreal Level 4m20s
  • Module 3 Chapter 11 Setting Up Second Unreal Level Sequence 3m32s
  • Module 3 Chapter 12 Dressing The Second Unreal Level 11m50s
  • Module 3 Chapter 13 Rendering The Second Environment Cam 1m57s
  • Module 3 Chapter 14 Final Environment Tweaks 5m48s

Module 4: Compositing our final product

  • Module 4 Chapter 1 Compositing The First Shot Part1 9m6s
  • Module 4 Chapter 2 Compositing The First Shot Part2 8m57s
  • Module 4 Chapter 3 Compositing The First Shot Part3 9m41s
  • Module 4 Chapter 4 Compositing The First Shot Part4 10m5s
  • Module 4 Chapter 5 Compositing The First Shot Part5 3m47s
  • Module 4 Chapter 6 Compositing The First Shot Part6 9m32s
  • Module 4 Chapter 7 Compositing The Second Shot Part1 10m17s
  • Module 4 Chapter 8 Compositing The Second Shot Part2 8m50s
  • Module 4 Chapter 9 Compositing The Second Shot Part3 10m47s
  • Module 4 Chapter 10 Compositing The Second Shot Part4 11m2s
  • Module 4 Chapter 11 Compositing The Second Shot Part5 11m47s
  • Module 4 Chapter 12 Compositing The Second Shot Part6 11m49s
  • Module 4 Chapter 13 Compositing The Second Shot Part7 8m49s
  • Module 4 Chapter 14 Compositing The Second Shot Part7 11m48s
  • Module 4 Chapter 15 Compositing The Second Shot Part8 6m59s
  • Module 4 Chapter 16 Reviewing The PreRenders 2m49s
  • Module 4 Chapter 17 Last Compositing Tweaks On The First Shot 13m32s
  • Module 4 Chapter 18 Last Compositing Tweaks On The Second Shot 7m8s
  • Module 4 Chapter 19 Finalizing The Second Shot Part1 12m46s
  • Module 4 Chapter 20 Finalizing The Second Shot Part2 7m14s
  • Module 4 Chapter 21 Finalizing The First Shot Part1 9m35s
  • Module 4 Chapter 22 Final Review Of Both Shots 1m51s

  • Final Thank You And Support 1m19s

Get a FREE Sneak Peek From The Course!

Take your VFX Skills to the Next Level

For years I’ve seen courses that only cover part of the process, leaving myself and artists clueless and with gaps in their workflow. That’s why I’ve created this course – to teach you how to create a stunning, finished VFX shot completely from scratch, to the final polished product.

In this course, I’ll guide you through every step: from fluid simulations and rendering to building environments, compositing, and grading. This isn’t just about learning individual techniques – it’s about mastering the entire process, so you can create water simulations that meet industry standards and bring your creative vision to life.

I hope you’re as excited as I am! FLIP fluids, in my opinion, are one of the most challenging aspects of VFX to master, and I’ve always been captivated and inspired by how Hollywood’s top VFX studios have achieved such incredible results.

This course is your shortcut to learning FLIP Fluids and advanced VFX techniques. Purchase now, and I’ll see you inside!

FAQ:

Can I take this course as a beginner? Yes! You can absolutely take this course as a beginner without any previous experience. Providing template projects to kickstart your process, I will guide you through from start to finish without any skipping. Each step will be carefully showed and explained, so you can follow along.

What is included in this course?
Provided animated 3D model in .alembic format.
– Houdini simulation and template Project Files.
– After Effects Project File and Assets.

What if I want to use another model than the provided 3D model in the course? That’s one of the coolest things about this course, you can use this exact workflow for any 3D model you want and I will show you how to control the water for specific situations.

Do I need any plugs ins? No plugins are used! All you need is Houdini 20, Unreal Engine 5 and After Effects. 

What are the recommended PC specs? I do recommend some decent hardware, since the simulation and rendering is quite heavy. Here are my specifications: GeForce GTX 1660 OC Intel 660p 1TB AMD Ryzen 5 3600X 6 Core 3.8GHz ASUS ROG STRIX B450 Gaming Corsair Vengeance LPX DDR4-3200 C16 128GB.

Please note: 128GB Ram is not necessary, the dragon project and boat project was created with the same specs, but with only 32GB Ram. 

Get in touch!

Please do not hesitate to reach out for further questions. You can message me at instagram @mkkls.
Be sure to subscribe to the YouTube Channel Mikkel Lassalle for future updates and more tutorials coming soon.

Subscribe to the Youtube Channel for future releases https://www.youtube.com/mikkellassalleStay connected @ MKKLhttps://www.instagram.com/mkkls/

https://www.mkls.dk/ue-houdini-course/

I want this!
Watch link provided after purchase

Unreal Engine x Houdini Water Tutorial - Complete Workflow Course By Mikkel Lassalle

Over 6 Hours Course Video Material
Personal Simulation Template
Personal Render Template
Personal Ocean Spectrum Template
Assets (HDR, Sky, Textures, Fog, Birds)
High Quality Animated Alembic Model With Textures
Copy product URL
30-day money back guarantee